I've worked on various board game projects over the years, both locally and internationally.
The first official title was the localized Greek edition of the Fantasy Flight LCG Lord of the Rings, the Card Game, by Fantastikos Kosmos Publications. I've collaborated with a few different publishers since and worked on titles such as Aether Captains (and its expansions), Carrotia (and its expansions), Burglars, and more for Mage Company, various in-house titles for Desyllas Games while I worked with that company, Solomon Kane: the Board Game, Enchanters, Super Fantasy Brawl and Reichbusters: Project Vril for Mythic Games and the latest one, Back O' Beyond: Tales of Blood & Salt, for Fabled Games, to name a few.
As my role has been mostly a hands-on graphic designer, I've worked on various aspects and stages of a board game production process (which is always a collaborative effort, so I cannot take full credit for any of the titles mentioned), from game logos, icons, SFX, card and sleeve designs to full layouts, to social-media and crowdfunding platform content. Following, I'm showcasing but a few of the most recent and prominent examples of my work. In most of these projects, my main involvement was to assemble the entirety of each game for proper production, which means that all components had to be concise with the design direction, with each other and with all the proper technical aspects met. However, I was tasked with designing some icons, components, leaflets and box layouts from scratch too. Back Oā Beyond was the one project where I worked on all components from scratch along with the guidance of the creative director/chief designer of the game.
The Quiet: Level One Kickstarter campaign hosted by legendary artist Jonah Lobe is the second to last addition to my portfolio and my role in this was to design the mockups, graphics and marketing ads for the campaign itself.
Ion Core, a 1-4 players thematic sandbox game set in a post-apocalyptic dystopian world is now a live campaign on GAMEFOUND until February 5, 2025. Click on the title and visit the gameās eminent GF campaign to see my latest collaboration with the wonderful team at Magister Games!
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Discover Ion Core!
A 1-4 players thematic sandbox game set in a post-apocalyptic dystopian world.
Humanity has been driven to piracy to secure a brighter future and itās up to you to guide your faction to victory! Plunder, scavenge for spoils and hunt dangerous aquatic creatures. The choice is yours!
But beware, you are not alone in sailing the seasā¦ Enemy ships and a mysterious, relentless adversary haunt your every move. So plan well, take risks, and brave your way to total control!
Game Design: Chris G. Sifonios
Game Development: Chris G. Sifonios
Illustration/Concept Art: Athanasios Bathas
Graphic Design: Pat Tsibalidi
Story and World Building: Stamos Michellarakis
3D Modeling: Vaggelis Theodoridis
Solo Game Design: Chris G. Sifonios
UI Design: Chris G. Sifonios
QUIET: LEVEL ONE - An Original Graphic Novel by Jonah Lobe!
QUIET: Level One is an original work written and illustrated by award-winning artist and world-builder Jonah Lobe (Skyrim/Fallout/Marvel Anatomy). This 180+ page epic will feature artwork rendered in classic black-and-white, as well as richly colored chapter pages. The enhanced Kickstarter-exclusive Hardcover Edition will add behind-the-scenes concept art, writing, and Quiet-themed work from guest artists.
In this epic adventure, a brave little skeleton, Quiet, and their companion, the Narrator Worm, are on a quest to save the Tree of Worlds from destruction. Level One takes place in the Labyrinth, where ā with only the voice of the mysterious Spider to guide them ā our heroes must rely on each other to prevent Galahorn, the unstoppable invader, from ascending the Tree of Worlds. Meanwhile, the evil blade known as Threadcutter has at last been foundā¦ and is beginning to whisper.
Like Yggdrasil, the Norse Tree of Life, Quiet: Level One's Tree of Worlds contains a multitude of realities. Each branch is a world unto itself; a new Level replete with different environments, creatures, and quests. Together, these Levels form a stepladder to the font of Creation itselfā¦ which is exactly where Galahorn is headed.
The Tree of Worlds is beautiful, terrifying, and exceedingly strange ā while feeling familiar to fans of fantasy, Dungeons & Dragons, and videogames. In the Labyrinth, Quiet must contend with traps, monsters, magical items, and more. How can our Level 1 skeleton possibly defeat the Level 100 barbarian? We'll have to find outā¦
WRITER & ILLUSTRATOR: Jonah Lobe
PROJECT MANAGER: Konstantin Pananas
MARKETING, PROJECT & OPERATIONS MANAGER: Giannis Diamantakos
DIGITAL ART & ANIMATION: Geoffrey Palmer
VIDEO PRODUCTION & POST PRODUCTION: Tony Muzzatti @Crudo Creative, Nathaniel Dodson
PROPS: Bill and Brittany Doran @Punished Props Academy
QUIET WHITE BRASS METAL FIGURINE: Labros Papageorgiou @the Ember Forge
All Quiet related art is copyright Jonah Lobe 2024
Campaign graphic
Pledge Level Campaign graphic
Pledge Level Campaign graphic
Pledge Level Campaign graphic
Pledge Level Campaign graphic
Add-ons Campaign graphic
Allocation of Funds & Timeline Campaign graphic
Locked Stretch Goals Campaign Graphic
Unlocked Stretch Goals Campaign Graphic
Products Compilation 1
Campaign Section Title example
Campaign Section Title example
Avast, ye mateys! Seize your cutlass and flintlock, and ready your ship! Thereās treasure that needs taking!
Back Oā Beyond: Tales of Blood & Salt is a highly thematic, mid-weight, 1-4 player euro game that plays in 60 to 90 minutes. As a pirate captain, your goal is to become the most renowned pirate by having the most infamy points at the end of the game.
Live a rivalry on the high seas! An easy game to pick up, Back Oā Beyond: Tales of Blood & Salt boasts deep layering mechanics that allow strategies to control and manipulate the various outcomes, so as to outwit and rival your opponents! Whose name will burn in the pages of history? Embark on the journey, be remembered as the most infamous pirate, and amass a fortune beyond any other!
GAME DESIGNERS: Nikolaos Niotis, Argyris Poungouras
CREATIVE DIRECTOR: Nikolaos Niotis
ARTIST: Jamie Noble Frier (aka The Noble Artist)
LEAD GRAPHIC DESIGNER: Panagiota Tsibalidi
PRODUCTION MANAGER: Anastasios Grigoriadis
PUBLISHER: Fabled Games Publications
All game related images are copyright Fabled Games 2023
Back O' Beyond Game Logo design process walk-through
Back O' Beyond Finalized Game Contents Presentation - Map, Player Boards, Cards and Logotype 2D display mock-up
Back O' Beyond Finalized Game Contents Presentation - Map, Player Board, Cards, Tokens and Gameplay 3D display mock-up
Back O' Beyond Finalized Game Contents Presentation - Rulebook select spreads
Back O' Beyond social media post
Back O' Beyond social media post
Back O' Beyond game designer prototype version (for reference)
Back O' Beyond prototype box close-up
Back O' Beyond prototype contents 1
Back O' Beyond prototype contents 2
Back O' Beyond prototype cards
Back O' Beyond social media ad sample
Back O' Beyond social media ad sample
Back O' Beyond Kickstarter campaign graphic
Back O' Beyond Kickstarter campaign graphic
Back O' Beyond social media contest ad sample
Based upon the stories by Robert E. Howard (creator of Conan), Solomon Kane is a narrative adventure board game featuring exceptional 35mm miniatures.
It is a highly innovative co-operative game of storytelling, resource management, and tactical miniatures play. Players take the part of the invisible powers of good and light who aid Solomon Kane in his quest to overcome the forces of Darkness. Drawing upon Howardās famous tales of the Puritan avenger, the core box allows players to tell their own versions of the Rattle of Bones, Skulls in the Stars, and Blue Flame of Vengeance. Expansions recreate Howardās other Solomon Kane stories, as well as adding original adventures for the hero, created especially for the game.
In Solomon Kane, players take on the roles of the four Cardinal Virtues: Courage, Justice, Prudence, and Temperance. These immortal beings strive to lead mortals down the path of Goodness. Each is a stalwart and implacable foe of the Evil that lurks in the Darkness.
The players, as Virtues, must act together to aid the mortal hero Solomon Kane in his fight against the Darkness. This is the fearless opponent who tries to thwart our hero at every turn, and who must be overcome by the players if Solomon Kane is to emerge victorious. But why would the Virtues care about Solomon Kane? Surely there are many mortals they could aid? The answer is simple: none share his boundless faith and determination to fight the Darkness, whatever the odds or the cost.
GAME DESIGNER: Jake Thornton
ART DIRECTOR: StƩphane Gantiez
ARTISTS: Carl Art, AurƩlie Bouquet, StƩphane Gantiez, Christophe Madura and Guillem H.Pongiluppi
MINIATURE SCULPTORS: Giorgio Bassani, GrƩgory Clavillier, Gaƫl Goumon, Edgar Ramos, Edgar Skomorowski, Olivier Thill, and Irek Zielinski
GRAPHIC DESIGNERS: StƩphane Gantiez, David Rakoto, Louis Guillon,Arnaud Marchand, Laurent Lucchini, Ed Harrison, Michael Watson, Panagiota Tsibalidi, Karsten Schulmann and Jamie Noble Frier
TECHNICAL DIRECTOR: Erwann Le Torrivellec
PUBLISHERS: LƩonidas Vesperini and BenoƮt Vogt
All game related images are copyright Mythic Games 2020-2022
SK Core Game Spread and Expansion 3D display mock-up
SK Cards, Icons and Content material I was specifically commissioned to design for the game from scratch
SK Core box and "Heart of Africa" Expansion box top and bottom box design I was tasked with assembling
Craft your Artifact and fight monsters!
Glory awaits!
You are the Enchanters! Mighty heroes who defend helpless villages with their magic and wits.
Equip yourself with items and enchantments from the Journey Track to fight intimidating monsters and even the deadliest of dragons! Will you collect the most glory points and become the mightiest of battlemages?
GAME DESIGNER: RafaÅ Cywicki
GAME DEVELOPERS: Jacek GoÅÄbiowski, Anastasios Grigoriadis
ART DIRECTORS: Bartosz Repetowski, StƩphane Gantiez, Laurent Luccini
ILLUSTRATORS: Bartosz Repetowski, Tomasz MroziÅski, Daria Zersen, PaweÅ Fotek, Lena Zhdanova
GRAPHIC DESIGNERS & DTP: PaweÅ NizioÅek, Marta Fleter, Beata Smugaj, Sandra Tessieres, Panagiota Tsibalidi
ART DIRECTOR, COMMUNICATION: Christophe Madura
CONTENT CREATORS: Helena Tzioti, Mathieu Rivero
GRAPHIC DESIGNERS, COMMUNICATION: Panagiota Tsibalidi, Michael Watson
TECHNICAL DIRECTOR: Erwann Le Torrivellec
PUBLISHERS: LƩonidas Vesperini and BenoƮt Vogt
All game related images are copyright Mythic Games 2020-2022
Enchanters Core Box, Deluxe Box, Dual Boxes, Single Deck Boxes mock-up
Enchanters: Rage & Laughter, As Above, So Below Dual Boxes Layout, Content samples and Printed Ad mock-up
Enchanters Single Deck Boxes Layout, Content and Leaflet samples mock-up.
Enchanters: Darklands Expansion Box & Content samples mock-up
Super Fantasy Brawl is a fun, fast-paced competitive miniatures board game!
In the land of Fabulosa, powerful magics have rendered war obsolete. With nothing else to compete for, the bored populace has turned to the Super Brawl for entertainment. These same powerful magics are now used to reach back into the timelines to pluck out the finest warriors from every civilization in order to compete against each other in the greatest entertainment spectacle ever staged.
Players select a team of three champions and combine their unique action cards to create a synergistic action deck. The game is faction-free, so players have their choice of any combination of champions they wish. Each turn, the players use their hand of action cards to maneuver, attack, displace enemies, and claim objectives to score victory points.
The objectives in Super Fantasy Brawl are only scored at the beginning of a players' turn, ensuring that you always get a chance to disrupt your enemy's plans and position your champions to score the objective for yourself.
GAME DESIGN & INITIAL DEVELOPMENT: Jochen Eisenhuth and Artyom Nichipurov
CHARACTER DESIGN: Johannes Helgeson
ART DIRECTION: StƩphane Gantiez
CONCEPT ART: StƩphane Gantiez, Christophe Madura
Cover Art: Bayard Wu
CARD ART: Johannes Helgeson, Christophe McLean, Ivan Fomin, Didier Nguyen
BOARD ART: Emmanuel Bouley
GRAPHIC DESIGN & DTP: Arnaud Marchand, Sandra TessiĆØres, Panagiota Tsibalidi, Stuart Siddons, and Anna Faye
MINIATURE SCULPTING: Irek Zielinski and Olivier Thill
PROJECT DIRECTION: Erwann Le Torrivellec
PUBLISHERS: LƩonidas Vesperini and BenoƮt Vogt
All game related images are copyright Mythic Games 2020-2022
Super Fantasy Brawl Season 1 Core Box & Expansions mock-ups
Super Fantasy Brawl Season 1 Rulebook sample spreads
Media design
In this section Iām showcasing a few select examples of media design, printed ads, flyers, posters and some catalogue sample spreads, just so you get an idea of the various aspects of a project I am adept at handling.
All game related images are copyright Mythic Games 2020-2022
Mythic Protectors Custom-sized Sleeves Line
Mythic Games Distribution Catalogue Sample Spreads
Rise of the Necromancers printed ad
SFB A5 flyer
Monsterpocalypse flyer
Enchanters: Darklands A5 flyer
Solomon Kane printed ad